Archive for the Modeling Category

Bug

Posted on Thursday, February 13th, 2014 at 6:14 pm

From one of the tutorials for modo.  Bugmech.  I’m starting to get a little creative interest again, a good sign.

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bug

A glass of wine on a cold night

Posted on Saturday, December 7th, 2013 at 5:47 am

Wine generated in RealFlow, wine glass in modo.  Rendered in modo.

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winepour

I get the picture

Posted on Wednesday, December 4th, 2013 at 5:54 pm

No more freebies.  The last one, the power beams, had two people download it.  No one wants my stuff.  Granted that the location points for distribution aren’t that heavily trafficked.  But still.  We’re talking a 5% view/grab ratio.

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I’m happy making them for myself.  And I’ve never been afraid of walking a lone path or being a niche creator.  If people don’t want, I have no problem with that.  But I’m not going to the effort to package them if people aren’t going to grab.  And  I lost the sharing spirit years ago.  The learning curve is demanding enough of my effort and should be for some time to come.

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Box with wall depth and a hole, all without Booleans.

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box

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Couple of other notes.  Found a source for Northern Exposure vids, which I’m enjoying.  It was quirky enough to stand on its own.

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Also my feet have been swelling quite a bit, looking pretty red with all the capillary dilation.  I need to read up on the different meds and see which is most likely the cause.

Dueling fountains

Posted on Monday, December 2nd, 2013 at 11:54 am

Another collision of particles.  Two fountains pointed up and at each other.  Fairly early in the sequence.  RealFlow OBJ, rendered in modo.

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doublefountain

Stars upon the water

Posted on Sunday, December 1st, 2013 at 8:40 pm

A couple of modeling projects to start off the month.  A tree topper star for the season spirit, and a water fountain to remind me of summer, when I didn’t have to wear so many clothes.

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star.

water fountain

 

Dueling Power Beams

Posted on Friday, November 29th, 2013 at 6:51 pm

Playing with the newest RealFlow, catching up on my particles there as I dive into modo 7’s particles.  There is a distinct similarity in basics, but RealFlow has some new toys in 2013 that I’m having to learn as well.

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I made another freebie, the third this year.  This one is just an OBJ.  I’m done with software specific formats and shaders.  If they want my offerings, they can settle for OBJ.

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This freebie was pretty simple, two emitters pointing at each other, no external forces.  Kill set at age, five frames after collision, to get a decent splatter.  Shown with and without a point light with volumetrics.

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powerbeams.

powerbeamsglow

Splish splash

Posted on Thursday, November 21st, 2013 at 5:02 pm

Playing around in RealFlow and modo.  A little subtle on the pool effects, but it’s there.

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watersplash

Magnetic rings

Posted on Thursday, October 31st, 2013 at 7:38 pm

Throughout the latter half of the twentieth century, ferric rings have played a larger role than most people realize.  They were the structure for the first computer memory.  They play a role in impedance balancing in power supplies.  They have been use for transformer cores.  Their uses are many, their composition fine tuned, and they go largely unseen.

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They resemble a torus, but it would be very difficult to make one from a torus.  It is considerably easier to lathe one.  Start with a cube with rounded corners, copy a cross section loop, place it properly in relation to zero axis, and create a radial array from it.  It ends up with the trademark flat edges and rounded corners so not to kink the wire.

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ring f

Z

Posted on Wednesday, October 16th, 2013 at 3:51 pm

For the zombie in your life.  modo

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z

Stoneware

Posted on Thursday, September 26th, 2013 at 3:42 pm

Missed adding this a few days ago.  Yet another lathe, texture based in ArtMatic.  Placemat texture is an oldie from my Serape package, over in the download section.

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Heading to Elgin tomorrow for the weekend.  Multiple birthday party at the Mathews.

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plate1-1

Bottle

Posted on Friday, September 20th, 2013 at 7:55 am

I’ve been having trouble getting a blue texture that I like, but I think that I got it this time.

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bottle

Jug

Posted on Wednesday, September 18th, 2013 at 8:21 am

I succumbed to another piece of pottery.

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jug

Piddling

Posted on Monday, September 9th, 2013 at 9:00 am

Killing time in modo.  A skyscraper and a tile, among a bunch of other similar stuff.  I sort of feel these two belong in the same render, the tower sitting in the circle in the tile.

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tower

 

 

 

tile

Farewell to freebies, again.

Posted on Saturday, September 7th, 2013 at 6:55 pm

Well, I have to admit that I didn’t exactly flaunt the release of the neon sign, and it is limited to the one site because of the nature of the sign.  But still, 3 downloads in 52 hours is not enough interest to keep me tied to the torturous conversion process.  My return was brief and not exactly what I’d call overtly rewarding.

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I’m not saying that no one was appreciative, there were thanks, and I appreciated them.  But if people aren’t going to even download the items I make, then what’s the use?  I don’t need the stress of making stuff that works great in modo to fit into Poser properly.  The problems I’m having with the graphics card and the new Poser Pros in this processor just isn’t worth the aggravation.  I honestly don’t want to launch them, even with wireframe preview.

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So I’m calling it quits again.  It was a good reminder why I quit in the first place, back when I started this blog.  modo is sufficient for me.

But you don’t get french fries.

Posted on Friday, September 6th, 2013 at 6:42 pm

I made this with four verts and the resulting NURBs and a radial array.  Bang, bang, bang.

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The title comes from Strong Bad/music by They Might Be Giants.  homestarrunner.com

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ffbox

Conversion

Posted on Thursday, September 5th, 2013 at 4:38 pm

I am reminded why I quit making stuff for Poser.  It is a pain.

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But I got the neon sign out today as a pp2.  I’m not sure if I’ll be tempted to make any more.

Neon buzzing…..

Posted on Tuesday, September 3rd, 2013 at 5:19 pm

Tom Waits, The Heart of Saturday Night.

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“So tell me, is it the crack of the pool balls, neon buzzing?”

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Luminescence in the shader.  No lights used in the scene, just the glow of the “neon”.

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For HiveWire3D.

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the buzz.

thebuzz2

 

Cat Pot Holder

Posted on Friday, August 30th, 2013 at 8:53 am

This is one of those items that I wish I had made.

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catpot

Bar Stool

Posted on Friday, August 16th, 2013 at 7:18 pm

Modeled a bar stool this morning.  It went rather well, until I exported it into Poser and tried to create materials for it from scratch.  Argh!  I’ve forgotten all my Poser material tricks.  They’ve been replace by modo tricks (which I like much better).  Oh well…..

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barstool2-1

Okay, one more

Posted on Wednesday, July 3rd, 2013 at 7:38 am

Woke up this morning and I had to make another one, a round vase.  Not sure why.  Again, everything is from scratch.

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2400pX version  vase4-24X24.jpg

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vase4

One more

Posted on Saturday, June 29th, 2013 at 2:26 pm

Okay, this is the last one for now.  A classic vase design with a stone shader from Photoshop.  By the way, the cracks came from lightning brushes.  As always in this series, everything from scratch.

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1600X2400 (4MP)  http://www.fringewood.com/images/vase2-24×16.jpg

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vase2

Cup

Posted on Friday, June 28th, 2013 at 3:41 pm

Started playing with maps in Photoshop.  This one has diffusion, specularity, and bump maps.  I wouldn’t mind having a set of these.  In modo, of course.

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cup

Chalice

Posted on Thursday, June 27th, 2013 at 8:51 pm

One more, this one a rough surface that has withstood the erosion of time.  Again, purely from scratch.

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chalice

More pottery

Posted on Thursday, June 27th, 2013 at 9:27 am

Another item from the virtual pottery wheel.  Vase?  Bowl?  Not sure what to call it.  Again, everything from scratch.

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vase

Urn

Posted on Wednesday, June 26th, 2013 at 11:31 pm

Got to playing with a 3D sim on the iPad which makes virtual pottery.  I came away with the impression that I can make better in modo.  Not a new thing, lathing a curve, but it gave me a little insight into basic shapes found on a potters wheel.  Everything is from scratch.

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urn