Archive for the Shaders and Maps Category

Platter

Posted on Thursday, March 6th, 2014 at 12:09 pm

Another piece of tableware.  In modo.

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platter

Square bowl

Posted on Thursday, March 6th, 2014 at 2:08 am

Square bowl, modo.

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squarebowl

Rats!

Posted on Monday, March 3rd, 2014 at 6:01 pm

Rat, modo.

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rat

Lancia Aurelia B24 Spider

Posted on Tuesday, February 18th, 2014 at 6:24 pm

Playing around in modo with a Lancia model I found.  Tweaking the shaders that didn’t really make it over intact in format conversion has taken most of the time and effort.  The scale on this one is huge, in the kilometers.  It needs to be dropped about 1000:1 to size up properly with the mainstream scales.

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Lancia Aurelia B24 Spider-1

Nouveau sconce

Posted on Sunday, November 17th, 2013 at 6:12 am

A sconce that caught my eye.  It took a few minutes to balance the transparency, light source, and luminosity properly in modo, but the effect was worth it.

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sconce

Another fuzzy

Posted on Sunday, October 6th, 2013 at 2:40 pm

Here is yet another huggable in modo.

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toondog

Stoneware

Posted on Thursday, September 26th, 2013 at 3:42 pm

Missed adding this a few days ago.  Yet another lathe, texture based in ArtMatic.  Placemat texture is an oldie from my Serape package, over in the download section.

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Heading to Elgin tomorrow for the weekend.  Multiple birthday party at the Mathews.

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plate1-1

Sketchy

Posted on Wednesday, September 25th, 2013 at 7:09 pm

Took the old Dawn shader render and ran it through one of the sketcher apps.  Showed it online and got a suggestion that a colored pencil technique might work.  Here is what resulted.

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dawncolorsketch2

Bottle

Posted on Friday, September 20th, 2013 at 7:55 am

I’ve been having trouble getting a blue texture that I like, but I think that I got it this time.

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bottle

Jug

Posted on Wednesday, September 18th, 2013 at 8:21 am

I succumbed to another piece of pottery.

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jug

Beds

Posted on Saturday, September 14th, 2013 at 9:12 am

The bed package that I got has been delightful to play with in modo.  At least they’ve been more fun than my real life bed as of late.

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bed005

More puppies

Posted on Thursday, September 12th, 2013 at 12:49 pm

Another fuzzy friend has joined the pack, checking out short level fur in modo 7.

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puppy1

Bed

Posted on Tuesday, September 10th, 2013 at 12:52 pm

Got hold of a bed collection.  Lots of linen to play with, sheets, quilts, comforters, etc.  Lots of displacement maps for future use…..

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b15

Piddling

Posted on Monday, September 9th, 2013 at 9:00 am

Killing time in modo.  A skyscraper and a tile, among a bunch of other similar stuff.  I sort of feel these two belong in the same render, the tower sitting in the circle in the tile.

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tower

 

 

 

tile

Neon buzzing…..

Posted on Tuesday, September 3rd, 2013 at 5:19 pm

Tom Waits, The Heart of Saturday Night.

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“So tell me, is it the crack of the pool balls, neon buzzing?”

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Luminescence in the shader.  No lights used in the scene, just the glow of the “neon”.

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For HiveWire3D.

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the buzz.

thebuzz2

 

Dawn

Posted on Tuesday, August 13th, 2013 at 8:28 am

Dawn has been out for four days, and I’ve been able to work on the figure for about half a day. The first step is import Dawn from Poser into modo and adjust the shaders for future reference.  Here’s a zeroed Dawn, in default mode upon import, and with the shaders adjusted.

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I’ll be moving around the next few days, so I probably won’t get much chance to work on the figure for a while.  I have to go into Austin this evening to get my meds refilled.

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dawnimport.

dawnshaded

 

Hivewire

Posted on Sunday, July 21st, 2013 at 7:39 am

Made this image for a challenge at Hivewire, using the green and black of their logo.

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wasp

HDRI test

Posted on Sunday, July 7th, 2013 at 9:35 pm

A simple copper mirrored capsule (pill) which has an advantage of reflecting a scene for 180° in two axes with minimal distortion.  It makes a good lens cover in scifi modeling for that reason.  Hence, the use for the test.

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HDRI spherical (2X1-360X180), control room.  Loaded into environment and GI applied.

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hdri

fur

Posted on Saturday, July 6th, 2013 at 12:16 pm

Been going over things in modo that I haven’t done in a while, getting myself back to speed.  I created this fur in 12 minutes, which counts for Photoshop too.  I rather like it. A nice break from delving into HDR Light Studio interfacing with modo.

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fur

xfrog

Posted on Thursday, July 4th, 2013 at 10:06 pm

Got 58 freebie plants from xfrog, and felt the need to do something with them, and I have been making vases……  Amaryllis and ginger.

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vase4a

 

Okay, one more

Posted on Wednesday, July 3rd, 2013 at 7:38 am

Woke up this morning and I had to make another one, a round vase.  Not sure why.  Again, everything is from scratch.

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2400pX version  vase4-24X24.jpg

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vase4

One more

Posted on Saturday, June 29th, 2013 at 2:26 pm

Okay, this is the last one for now.  A classic vase design with a stone shader from Photoshop.  By the way, the cracks came from lightning brushes.  As always in this series, everything from scratch.

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1600X2400 (4MP)  http://www.fringewood.com/images/vase2-24×16.jpg

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vase2

Cup

Posted on Friday, June 28th, 2013 at 3:41 pm

Started playing with maps in Photoshop.  This one has diffusion, specularity, and bump maps.  I wouldn’t mind having a set of these.  In modo, of course.

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cup

Chalice

Posted on Thursday, June 27th, 2013 at 8:51 pm

One more, this one a rough surface that has withstood the erosion of time.  Again, purely from scratch.

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chalice

More pottery

Posted on Thursday, June 27th, 2013 at 9:27 am

Another item from the virtual pottery wheel.  Vase?  Bowl?  Not sure what to call it.  Again, everything from scratch.

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vase