Archive for the Software Category

Deep in installations

Posted on Sunday, January 29th, 2017 at 11:33 am

In the nut and bolt stage for almost a week.  It’s been a lot of relatively slow downloading, with much of the stuff piling up in a folder.  Mixed in with this is looking at the new features of the ones I have installed, some massive learning curves ahead.  This is going to take several more days to get everything squared away on the hard drive before I put installation brain behind me.  (This doesn’t mean that I won’t be adding software for quite some time, it just won’t be the big ticket stuff.)

.

Been eating a lot of traditional meals lately, lots of bird in the mix.  Turkey dinner, chicken pot pie, etc.  Not that it’s all been traditional.  I am eating quite well.

.

Sleep has been pretty erratic, too many technical details bouncing around in my head, keeping me from easily falling asleep except after a big meal.

.

But the end result is that I am getting back in the digital swing with the new refurb.  It should be a lot fun to play with in a few weeks.

modo 8

Posted on Sunday, April 27th, 2014 at 1:26 pm

Well, modo 8.0.1 was released, and I couldn’t resist the upgrade.  I have downloaded everything, including MeshFusion, but I haven’t installed it yet.  I don’t have time for that today.  Maybe this evening.  I was excited, but now I realize, it’s just more learning curve, and I haven’t gotten everything in 7 down yet.  Oh well…. hehehe

Particles

Posted on Sunday, November 24th, 2013 at 8:51 pm

I have been doing cross work between modo and RealFlow at the particle level, banging my head against the learning curve.  I have been downloading tutorials, learning GUIs and digging for where all the important buttons and menus are.  It’s very heady stuff, thick in behavioral rules and limits.  But it is great stuff, especially for animation.  Liquids, smoke and fire, replication, scatterings, and more are all things that can be parented to the particles.  Realistic waterfalls, pouring booze in a glass, dodging fireballs, volcanos, dancing fairies, magical forces, ants at a picnic, and so on.

.

The mechanics are pretty much what you’d expect from Newtonian physics.  Gravity, wind, acceleration, collisions, viscosity, density, and so forth, so I’m in my element.  It’s the way it’s all tied together to mimic physics.  Some of the methods don’t resemble the target action.

.

And then there is tying together rigging and particles with behavioral relationships.  When you turn the faucet knob, the water starts flowing.  When the trap door opens, fire erupts.  The mechanics are not that difficult.  The software is pretty logical.  But it takes familiarization, knowing where to look for what and how much.  These are the things that require doing to gain skill level.

.

It’s cold, travel is risky (wintery mix/freezing rain), and other than having a check to deposit in Hempstead (22 miles one way, no branch of my bank in Brenham), I have nowhere to go.  Pepsi at a decent price is two blocks away.  I’ll be banging my head against the learning curve a lot in the week ahead.

Sketchy

Posted on Wednesday, September 25th, 2013 at 7:09 pm

Took the old Dawn shader render and ran it through one of the sketcher apps.  Showed it online and got a suggestion that a colored pencil technique might work.  Here is what resulted.

.

dawncolorsketch2

Conversion

Posted on Thursday, September 5th, 2013 at 4:38 pm

I am reminded why I quit making stuff for Poser.  It is a pain.

.

But I got the neon sign out today as a pp2.  I’m not sure if I’ll be tempted to make any more.

Rigging in modo

Posted on Wednesday, March 13th, 2013 at 12:13 am

Went to Autodesk’s 123D website and grabbed the robot kit (bashing) for 123D Design, a free bashing studio, where you can assemble pieces together and make modifications.  The export from the website is in STL, which C4D r14 can convert quite nicely, with the aid of Riptide Pro.  I threw a selection of parts (random style selection of 1-5 for the parts).  Head, ear, torso, left upper arm, left lower arm, left hand, same for right side, waist, left upper leg, left lower leg, left foot, same for the right side.

.

The purpose for this is a quick rigging exercise.  There are no morphs or bends on a robot, just smooth gears and bearings.  So it will be bare essentials without tagging the mesh with weighting.  Simple, but many pieces to tie together (16 joints).  It needs material zones and texturing too.

.

bot

Fuzzy cat

Posted on Wednesday, January 30th, 2013 at 2:04 pm

This is a free item, an abstract cat sculpture, that I found on Turbo Squid about a year ago.  It was for C4D R13, a format my PPC R10 couldn’t touch.  But now that I have R14, it was the first item I opened in it.  And the first thing I did with it was export it to OBJ for use in modo 6.  It wasn’t all quite as simple as it sounds, as I was poking around quite a bit with the software, setting preferences, checking new tools, etc.

.

But I got it over to modo 6 as a static mesh, gave it material zones, added fur, and rendered.  It was a pretty simple procedure, but I can already see new potential for the mesh as a rigged and morphed figure for animation.  But that is for another day.

.

Fuzzy

.

fuzzyballcat

Intel set

Posted on Tuesday, January 29th, 2013 at 3:03 pm

The Intel laptop is being finished out.  Today was “what have I forgotten to install” day.  Lots of small downloads, utilities, supplementary apps, etc. being added from the net sources.  It wasn’t all little stuff, as my C4D R14 DVD set arrived in the mail.  Lots of changes since R10.  I still need to add a few things, like a Flash decompiler, etc.  Not that I need that sort of thing, as I already have one on the PPC lappy.  But it would be nice not to need to have both in operation at the same time on a network or use a stick drive.

.

I managed to put an end to ksfetch, Google’s very intrusive software updater, using my own solution.  I still haven’t lost my edge about things under the hood.  And my replacement of the RAM boards was very smooth.  It’s nice to have the 4G max.  2G was a little too tight for comfort with 10.7.5 and these new big guns.

.

Estate business proceeds, not all good news, but not all bad either.  The lawyer laid out the worst case scenario, which was rather upsetting to Jim.  But there is still hope for sustaining Helen’s dream.  It just won’t be quite as easy as projected prior to the visit.  But we shall persevere.

.

One issue that I won’t discuss here was my bane for the last few days.  But it seems to have worked out okay, despite the cruelty intended by the person(s) who perpetrated the act.  It was upsetting for several days, but things have settled down a bit.  It was not the way of choice, but it performed something necessary for the future of the estate.  So it sort of backfired on them.

modo 601 SP5

Posted on Wednesday, January 23rd, 2013 at 9:46 am

Well, it took long enough to get out of modo 401 because of lack of supporting hardware.  But the laptop from Sarah arrived a couple of weeks ago, and amid the chaos here, I managed to get it upgraded to Mac OSX 10.7.5.  Then I got modo 601 and Poser Pro 2012 downloaded.  And I just got modo installed this morning.  Poser will follow sometime today, probably.  There is still much to do make the laptop mine.

.

Here’s a quick cube and render, my first image in modo 6.  I know it’s not much, but it assured me that the old stuff is pretty much still the same, and UI is possible on the new lappy.  I like the rendering time, not blinding, but improved over the slower single core PPC.  Rounded cube.

.

cube

modo 6

Posted on Saturday, March 17th, 2012 at 9:37 am

Sure wish I had the hardware to support modo 6.  They added character animation, and I am itching to get after it.  But alas, I need a hardware upgrade.  Groan…..
.
Save my pennies……

Spring ahead

Posted on Monday, February 6th, 2012 at 7:14 pm

Winding up the last part of winter trying to get some rest, though it never seems to be enough to fully recover, always something stressing the body before it comes around for good.  But I’m getting better from all the moving over the last couple of months, though I still need to polish the appliances and  get them sold and out of the way.

.

Looking at the booking of Bottomland for the spring starting to get busy, people vying for spring slots, me making posters, etc.  It will be a busy season, from what I can see thus far.  This coming weekend is a three nights in a row, Thursday, Friday, Saturday.  Thursday will be here, the others not that distant, fortunately.  I have a feeling that my fingers will be sore by Sunday.

.

I need to modify the  greenhouse heating ducts, as closing off one of the two ducts trips the breaker for back pressure that could extinguish the flame.  I need an 8″ to 8″ Y switch before it gets to the wall and into the barn.  As is, it must flow into the barn and waste heating, or it won’t stay lit (breaker tripped).

.

———–

.

Been reading the responses to Daz Pro users who found their software given away for free for the month of February.  Daz claims it was a means of celebrating a new award for Genesis, but those who forked out hundreds aren’t so amused.  Keep in mind, this is the deep core of loyal DS4 users who got bruised.  I can understand Daz’s reasoning.

.

They split the community  by making the new stuff at Daz incompatible with  Poser.  This moved was accompanied by a pointing of fingers at Poser developers for not following along.  Now they find a great many of the Poser based content developers did not make the move to Daz Studio as a creation tool.  In their logic, to increase the number of items being submitted to the store and make their new platform look good in the general market, they need more developers.  Sales had dropped off significantly on the Pro version that has the creation tools, and they didn’t feel comfortable with the fraction they managed to lure over from the Poser developers.  So an attempt to grab more potential developers, they gave the Pro version free.  It also silenced a lot of users’ of lower grades of the studio complaints by giving them full access to tools that allow conversion of content from other platforms (Poser’s).

.

Hey, it makes sense to Daz’s ambitions.  But alas, they didn’t think of the backlash from their most loyal users.  They are attempting to placate them with gift certificate vouchers equal to what they spent, refunding those who request it without offering cash, giving away the duplicating intangibles instead of hard currency.

.

Enlightenment comes with a hard price tag attached.  Some of the staunchest DS supports/Poser bashers, who had defended Daz to the hilt against all insults and detractions, are beginning to see the reality of what some of the veteran Poser users were saying.

Daz/Poser – Users/Creators

Posted on Thursday, August 18th, 2011 at 3:34 pm

Now that Smith-Micro has come out and stated that they are not going to implement the Genesis technology, there has been a large uproar over the split, focusing on user issues.  The one thing that stands out to me is the DS side that keeps saying “As soon as vendors start creating products for Genesis, it will take off big time.”

.

How many content creators who have been using Poser as their content creation tool are going to plunk down the $430 plus several hundred more for the essential plugs, spend lots of time learning to create content in the new system, to try and sell products to a market that has been cut in half by the exclusiveness of Genesis?  The profit margin is already bad enough catering to both camps.  How many are going to undertake the expense, learning curve, and reduced sales to make the leap?  That will tell the story.

Poser and Genesis….. NOT

Posted on Sunday, August 14th, 2011 at 7:39 am

Well, it’s official.  Poser will not be supporting Genesis.  Now Poser and Daz Studio can go their separate ways and split the community.

.

And to all those who told me in no uncertain or friendly terms that this wouldn’t happen….  Well, as much as I’d love to rub it in, I won’t.  Living happily is the best revenge.

.

Daz made its bed with its power play, now they get to lie in it.

.

.

Been working on Vince’s site for the better part of the week, and I’m almost done.  The gallery is the last item, and it should be fairly easy.  It should launch in a few days.

.

It was a partying weekend.  Been a while since I got the chance to hang with the Elgin crowd, and it was fun.  Got a chance to play music with Patty Finney and others until my blown guitar pads started complaining.  Quite enjoyable….  Saw Sister Jane yesterday at Jovita’s, and it was fun too.  But now back to work.

Groboto 3.0

Posted on Saturday, March 12th, 2011 at 10:13 pm

Giving the new version of Groboto (3.0) a 30 day trial. Here’s a quick set of tentacles, exported to OBJ and opened, shaded, and rendered in modo. Yes, it needs a spooky head, but I’ll get to that later.
.
Not exactly back to health yet, but I have turned the corner and felt up to doing this. Maybe I’ll feel more exploratory in a few days. I expect to find a lot of new features in this version, so I am interested.
.

modo 4 hair

Posted on Sunday, June 28th, 2009 at 8:01 am

ducky

modo ( http://www/luxology.com/ ) has introduced hair into its latest release, 4.0.1, and I’m in the process of shaking down the upgrade.  modo is my primary focus in 3D these days (last couple of years), and the rare major upgrades usually get my primary attention.  And I am finding a lot of new stuff to shake down.

.

While there are a number of new items in modeling, most of the new features deal with the new rendering engine.  Hair, shadow catching, volumetric lighting, caustics, replication, animation advances, IK, are a few of new features that need my attention in the next few weeks.  There are modeling advances as well, such as advanced snap to tools, which will simplify the making of clothing for models.

.

So expect a lot of shakedown images, first encounters with new tools.  And when I say new tools, I mean new to the modo studio.  Many of these features I’ve handled in other studios, but modo has its own state of the art GUI, and its controls are new, so diving in I am.

.

And like Rubber Ducky, I am awfully fond of modo.