Archive for November, 2013

Dueling Power Beams

Posted on Friday, November 29th, 2013 at 6:51 pm

Playing with the newest RealFlow, catching up on my particles there as I dive into modo 7’s particles.  There is a distinct similarity in basics, but RealFlow has some new toys in 2013 that I’m having to learn as well.

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I made another freebie, the third this year.  This one is just an OBJ.  I’m done with software specific formats and shaders.  If they want my offerings, they can settle for OBJ.

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This freebie was pretty simple, two emitters pointing at each other, no external forces.  Kill set at age, five frames after collision, to get a decent splatter.  Shown with and without a point light with volumetrics.

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powerbeams.

powerbeamsglow

Particles

Posted on Sunday, November 24th, 2013 at 8:51 pm

I have been doing cross work between modo and RealFlow at the particle level, banging my head against the learning curve.  I have been downloading tutorials, learning GUIs and digging for where all the important buttons and menus are.  It’s very heady stuff, thick in behavioral rules and limits.  But it is great stuff, especially for animation.  Liquids, smoke and fire, replication, scatterings, and more are all things that can be parented to the particles.  Realistic waterfalls, pouring booze in a glass, dodging fireballs, volcanos, dancing fairies, magical forces, ants at a picnic, and so on.

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The mechanics are pretty much what you’d expect from Newtonian physics.  Gravity, wind, acceleration, collisions, viscosity, density, and so forth, so I’m in my element.  It’s the way it’s all tied together to mimic physics.  Some of the methods don’t resemble the target action.

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And then there is tying together rigging and particles with behavioral relationships.  When you turn the faucet knob, the water starts flowing.  When the trap door opens, fire erupts.  The mechanics are not that difficult.  The software is pretty logical.  But it takes familiarization, knowing where to look for what and how much.  These are the things that require doing to gain skill level.

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It’s cold, travel is risky (wintery mix/freezing rain), and other than having a check to deposit in Hempstead (22 miles one way, no branch of my bank in Brenham), I have nowhere to go.  Pepsi at a decent price is two blocks away.  I’ll be banging my head against the learning curve a lot in the week ahead.

Splish splash

Posted on Thursday, November 21st, 2013 at 5:02 pm

Playing around in RealFlow and modo.  A little subtle on the pool effects, but it’s there.

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watersplash

Nouveau sconce

Posted on Sunday, November 17th, 2013 at 6:12 am

A sconce that caught my eye.  It took a few minutes to balance the transparency, light source, and luminosity properly in modo, but the effect was worth it.

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sconce

Hand mill

Posted on Thursday, November 14th, 2013 at 3:21 pm

Hand mill in modo.

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handmill

Back and settled

Posted on Saturday, November 9th, 2013 at 11:30 am

Well, I stumbled upon Franci’s birthday party on my run to Austin, a pit stop turning into an overnighter.  I did have to run into Austin, but just being a simple refill, it was not that difficult to get back in time for dinner.  Prime rib, salmon, corn on the cob, fruit salad, casserole, and a birthday dessert (chocolate cherry cake, macaroons, whipped cream, sliced strawberries), all from scratch, of course.

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There were a lot of prime ribs left over, and I brought three back with me.

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Also got to listen to a Richard Dobson CD preview, with Stephen and Franci, Lynette (Dolly Perkins), Andre, and others.  Andre was the sound mixer.  It was a whole new sound for Richard, quite entertaining.  Also came away with a copy of Richard’s new book.

Another Austin run

Posted on Monday, November 4th, 2013 at 2:24 pm

Heading back to Austin for medication, as the bottles are getting low, due to run out this weekend.  Everything gets refilled for 90 days, so no need to see a doctor.

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Planning on grabbing a number of things from storage.  Paying my storage bill and the gas for the trip will just about wipe me out.  It would be nice to find some work.

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Cleaning out the center room for a bed.  I’ll be able to get away from sleeping in the truck.  Laundry tomorrow.  Store run this afternoon when it quits raining.

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Spidi – modo render

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spidi