modo 4 hair

Posted on Sunday, June 28th, 2009 at 8:01 am


modo ( http://www/ ) has introduced hair into its latest release, 4.0.1, and I’m in the process of shaking down the upgrade.  modo is my primary focus in 3D these days (last couple of years), and the rare major upgrades usually get my primary attention.  And I am finding a lot of new stuff to shake down.


While there are a number of new items in modeling, most of the new features deal with the new rendering engine.  Hair, shadow catching, volumetric lighting, caustics, replication, animation advances, IK, are a few of new features that need my attention in the next few weeks.  There are modeling advances as well, such as advanced snap to tools, which will simplify the making of clothing for models.


So expect a lot of shakedown images, first encounters with new tools.  And when I say new tools, I mean new to the modo studio.  Many of these features I’ve handled in other studios, but modo has its own state of the art GUI, and its controls are new, so diving in I am.


And like Rubber Ducky, I am awfully fond of modo.

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