In modo. The texture is from my old serape pack, still in the CG section, #6.
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Making the math look real
Playing around in modo with a Lancia model I found. Tweaking the shaders that didn’t really make it over intact in format conversion has taken most of the time and effort. The scale on this one is huge, in the kilometers. It needs to be dropped about 1000:1 to size up properly with the mainstream scales.
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Tom Waits, The Heart of Saturday Night.
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“So tell me, is it the crack of the pool balls, neon buzzing?”
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Luminescence in the shader. No lights used in the scene, just the glow of the “neon”.
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For HiveWire3D.
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Dawn has been out for four days, and I’ve been able to work on the figure for about half a day. The first step is import Dawn from Poser into modo and adjust the shaders for future reference. Here’s a zeroed Dawn, in default mode upon import, and with the shaders adjusted.
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I’ll be moving around the next few days, so I probably won’t get much chance to work on the figure for a while. I have to go into Austin this evening to get my meds refilled.
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A simple copper mirrored capsule (pill) which has an advantage of reflecting a scene for 180° in two axes with minimal distortion. It makes a good lens cover in scifi modeling for that reason. Hence, the use for the test.
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HDRI spherical (2X1-360X180), control room. Loaded into environment and GI applied.
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Woke up this morning and I had to make another one, a round vase. Not sure why. Again, everything is from scratch.
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2400pX version vase4-24X24.jpg
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Okay, this is the last one for now. A classic vase design with a stone shader from Photoshop. By the way, the cracks came from lightning brushes. As always in this series, everything from scratch.
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1600X2400 (4MP) http://www.fringewood.com/images/vase2-24×16.jpg
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