Category: Shaders and Maps

Making the math look real

  • Window shade

    In modo.  The texture is from my old serape pack, still in the CG section, #6.

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    shade3

  • Platter

    Another piece of tableware.  In modo.

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    platter

  • Square bowl

    Square bowl, modo.

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    squarebowl

  • Rats!

    Rat, modo.

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    rat

  • Lancia Aurelia B24 Spider

    Playing around in modo with a Lancia model I found.  Tweaking the shaders that didn’t really make it over intact in format conversion has taken most of the time and effort.  The scale on this one is huge, in the kilometers.  It needs to be dropped about 1000:1 to size up properly with the mainstream scales.

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    Lancia Aurelia B24 Spider-1

  • Nouveau sconce

    A sconce that caught my eye.  It took a few minutes to balance the transparency, light source, and luminosity properly in modo, but the effect was worth it.

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    sconce

  • Another fuzzy

    Here is yet another huggable in modo.

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    toondog

  • Stoneware

    Missed adding this a few days ago.  Yet another lathe, texture based in ArtMatic.  Placemat texture is an oldie from my Serape package, over in the download section.

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    Heading to Elgin tomorrow for the weekend.  Multiple birthday party at the Mathews.

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    plate1-1

  • Sketchy

    Took the old Dawn shader render and ran it through one of the sketcher apps.  Showed it online and got a suggestion that a colored pencil technique might work.  Here is what resulted.

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    dawncolorsketch2

  • Bottle

    I’ve been having trouble getting a blue texture that I like, but I think that I got it this time.

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    bottle

  • Jug

    I succumbed to another piece of pottery.

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    jug

  • Beds

    The bed package that I got has been delightful to play with in modo.  At least they’ve been more fun than my real life bed as of late.

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    bed005

  • More puppies

    Another fuzzy friend has joined the pack, checking out short level fur in modo 7.

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    puppy1

  • Bed

    Got hold of a bed collection.  Lots of linen to play with, sheets, quilts, comforters, etc.  Lots of displacement maps for future use…..

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    b15

  • Piddling

    Killing time in modo.  A skyscraper and a tile, among a bunch of other similar stuff.  I sort of feel these two belong in the same render, the tower sitting in the circle in the tile.

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    tower

     

     

     

    tile

  • Neon buzzing…..

    Tom Waits, The Heart of Saturday Night.

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    “So tell me, is it the crack of the pool balls, neon buzzing?”

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    Luminescence in the shader.  No lights used in the scene, just the glow of the “neon”.

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    For HiveWire3D.

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    the buzz.

    thebuzz2

     

  • Dawn

    Dawn has been out for four days, and I’ve been able to work on the figure for about half a day. The first step is import Dawn from Poser into modo and adjust the shaders for future reference.  Here’s a zeroed Dawn, in default mode upon import, and with the shaders adjusted.

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    I’ll be moving around the next few days, so I probably won’t get much chance to work on the figure for a while.  I have to go into Austin this evening to get my meds refilled.

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    dawnimport.

    dawnshaded

     

  • Hivewire

    Made this image for a challenge at Hivewire, using the green and black of their logo.

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    wasp

  • HDRI test

    A simple copper mirrored capsule (pill) which has an advantage of reflecting a scene for 180° in two axes with minimal distortion.  It makes a good lens cover in scifi modeling for that reason.  Hence, the use for the test.

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    HDRI spherical (2X1-360X180), control room.  Loaded into environment and GI applied.

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    hdri

  • fur

    Been going over things in modo that I haven’t done in a while, getting myself back to speed.  I created this fur in 12 minutes, which counts for Photoshop too.  I rather like it. A nice break from delving into HDR Light Studio interfacing with modo.

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    fur

  • xfrog

    Got 58 freebie plants from xfrog, and felt the need to do something with them, and I have been making vases……  Amaryllis and ginger.

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    vase4a

     

  • Okay, one more

    Woke up this morning and I had to make another one, a round vase.  Not sure why.  Again, everything is from scratch.

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    2400pX version  vase4-24X24.jpg

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    vase4

  • One more

    Okay, this is the last one for now.  A classic vase design with a stone shader from Photoshop.  By the way, the cracks came from lightning brushes.  As always in this series, everything from scratch.

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    1600X2400 (4MP)  http://www.fringewood.com/images/vase2-24×16.jpg

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    vase2

  • Cup

    Started playing with maps in Photoshop.  This one has diffusion, specularity, and bump maps.  I wouldn’t mind having a set of these.  In modo, of course.

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    cup

  • Chalice

    One more, this one a rough surface that has withstood the erosion of time.  Again, purely from scratch.

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    chalice