I have noticed the recent rash of Avatar models and morphs appearing online in the last month, pretty much to be expected with the appropriate creation lag (reference searching, study, modeling, texturing, etc). Some are better than others.
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This one is not so bad, though I would have liked to see a slightly higher resolution in the mesh in places. The specular can show the facet angles, so a little subdivision in the model and in the rendering, along with specular reduction, made for better results. I also needed to remove some stray parts that exported to the wrong places. It needs a little extra texturing, but a good place to start.
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Scorpion Gunship
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